Your first event can be overwhelming Here is a little help!

Preregistration for the event has just been anounced and you have no idea what do to. First things first. Take a deep breathe! Then follow these quaint instructions so you can have the best experience here at Alliance Atlanta.

Don’t forget to shop around and buy some perks at logistics:

Coin can be spent at Logistics during check-in to purchase benefits as detailed below. None of these abilities will persist beyond the event they are purchased at but will persist through death and resurrection. The abilities and costs below are examples. Individual chapters may have other options or costs posted at Logistics during check in.

Well Fed: 1 silver per Logistics Period of the event, per purchase, maximum of 5 purchases. This bonus increases the character’s maximum body points for the Logistics Period by 1 point per purchase.

Purchased Casting: 2 silver per level, maximum of eight levels. This benefit allows a character to purchase spellcasting in the form of protectives or spells placed into applicable ritual items. Placing necromantic effects into items may have consequences as determined by the Plot committee.

Well Rested: 1 gold, maximum of 1 purchase. This benefit grants a character the ability to restore one skill expended after resting for a minimum of 2 hours.

Training: 1 gold, maximum of 1 purchase. This benefit gives a character one use per Logistics Period of one of the following skills that they do not already have: Assassinate, Back Attack, Counteract, Critical Attack, Intercept, Slay, Level 1 Spell Slot (primary or secondary). These skills cannot act as a prerequisite for any other ability. If a spell slot is purchased, no Spell Book is required to memorize a spell but the same spell must be memorized at each Logistics Period.

Surplus: 3 silver, maximum of 5 purchases. This benefit allows a character to purchase a single tagged piece of Adventuring Equipment with a cost of up to 1 Crafting Material.

Spellcrafting: 2 gold, maximum of 1 purchase. This bonus allows a character to purchase a single spellcrafted ritual effect expending components, as long as they have the appropriate Ritual Scroll. Rituals that require access to specific resources (such as locations, an active circle of power, or NPCs) should be worked out with the plot team ahead of time. Effects Spellcrafted in this fashion must obey all the standard Spellcrafting restrictions. (For more information please see the Celestial Guild.)

First go into the CMA (https://db.alliancelarp.com/) and select the event.

Start your pre-registration by answering all the questions. You don’t have to pay right away but by filling out the pre-registration in the CMA you let the staff know you are interested so we can start the behind the scenes magic.

This will place you on a list in the forums. Everyone who is pre-registered but not paid will be placed in a wait list. Once you are paid, via paypal wanderlustentertainmentllc@gmail.com, and pre-registered, Typically within 48 hours, you are moved to the PC list. You will then have Paid , Parking Pass, Meal Plan, or Secondary Character. Remember our meal plan is an additional cost to the ticket (+$20.00) as is blanketing a secondary character (+?!?.00) and parking is $5.00 per car. You can pay for the game, second blanket, and the meal together or separately. Always bundle the parking pass when you can as pay pal eats a lot of it when sent alone.

We do have a 4:1 PC to NPC ratio and our site maxes out at 130 total people on site; so it is always best to pre-reg and pre-pay at your earliest convenience to avoid any set backs or hiccups.

Once you are paid and pre-registered go over your character sheet, note anything you wish to craft, purchase with goblin stamps, or purchase with coin. List any perks you get from membership drives so we do not forget them!

About a week from the event you will get your IBGA, if you submitted one at the previous event. You will also get your cabin assignments during this time. Some of our games happen after the first of the month, double check that any extra blankets have been applied in the CMA so you have the most updated version of your character!

Starting Equipment:

The first time a character is played, they receive a pool of points to purchase starting equipment. The amount of points available to a character is equal to the character’s XP times their level, plus an additional 100 points, up to level 30 (300 XP) where it caps out at 9,100 points. The link below will give you access to the starting wealth calculator. Feel free to make a copy and find your starting wealth!

https://docs.google.com/spreadsheets/d/1KjVpc3ES2pTRHk8TExopxQ3ezXZ6iwhvBtvriOL9MPA/edit?gid=261132844#gid=261132844

Get ready to step into the world of Chalameria!

From a noble warrior to a cunning spy or a wizard with secrets; your first event will challenge you. But if you rise to the challenge and find ways to get invovled you will quickly see that it is your CHARACTER, not your CARD, that matters. Speak with authority and show decisive action and people will respond. This is live action role playing. Don't hold back—immerse yourself fully in the experience. Take charge of your narrative, speak with conviction, and embrace the excitement of shaping your character’s destiny. This is your chance to make an indelible mark on the world! Be brave, be bold, and most importantly, have the time of your life! You are about to set off on the adventure of a life time . . .