Alliance Atlanta
Goblin Stamp Rewards
Goblin Stamps (GS) can be earned through various activities, providing opportunities for the community to get involved and be rewarded. Here are some ways to earn them:
Donating Cash: Earn 3 ATL GS for every $1 donated.
Donating Items: Earn 3 ATL GS for every $1 of value donated. If the item is hand made we will give fair market value for your time.
Weekend NPC Participation: Earn at least 100 GS per Logistic period.
Helping out at an Event: A minimum of 30 GS can be earned by volunteering. This includes set up, take down, taking out trash during an event, doing dishes, and much much more!
We also offer special incentives to recognize and celebrate the community:
June Celebrations: In honor of Pride Month, Juneteenth, and the founding of the Infantry, we offer 30 ATL GS to anyone who serves in the military, celebrates Juneteenth, or identifies as part of the LGBTQIA2S++ community.
Transportation to and from the airport: Give a ride to someone left at the airport get 100 ATL GS each trip!
Thanksgiving & Holiday Meal Drive: Donate to a food bank and show your receipt to receive 10:1 ATL GS.
Toys for Tots: Drop off a toy at any Toys for Tots location and send a picture or receipt to earn 10:1 ATL GS.
Thank you for your support and contributions!
The following lists are rewards that may be purchases with Alliance Atlanta Goblin Stamps
Character Rewards
Reward | Cost |
---|---|
Monthly XP Blanket | 30 |
Event Buyback (Within 90 days of event) | 30 per LP |
Skill Sellback (once a month per character) | 60 |
Death Buy Back | *See Rulebook |
Equipment Rewards
Reward | Cost |
---|---|
Adventure Equipment | 5 stamps per Crafting Material |
Full Celestial Spell Book | 105 |
Full Earth Spell Book | 110 |
Full Alchemy Recipe Book | 100 |
Coin | 1 per copper |
*Equipment rewards are limited to 75 GS per LP
Event Rewards
Reward | Cost per LP |
---|---|
Full Protectives (Elemental Shield, Endow, Poison Shield, Spell Shield, Weapon Shield) |
40 ATL GS per LP |
Fill Spell Store (10 levels) | 50 ATL GS per LP |
Water Transportation Rewards
Due to our location being landlocked there are several unique conditions when purchasing water transports. Currently there are no water routes in or out of the Outpost. This results in the effectiveness of water transportation being very limited. Remember, the pricing does not include additions like ballista and harpoons, nor does it include a crew or cover any port or docking fees.
A Barge or Raft holds one to two people and is not seaworthy, but meant for calm rivers only. This is the only water vessel that can navigate the ancient canals around the outpost.
A Small Boat holds one to three people and can only hug coasts or travel in small lakes. This is basically a small rowboat or a canoe.
A Long Boat holds six to thirty people and can travel in harsher waters.
A Small Merchant Ship holds twelve to eighteen people plus cargo. It will usually have sails.
A Large Merchant Ship holds 24 to 36 people plus cargo. It is a sailing ship.
Reward | Cost |
---|---|
Barge/Raft: | 10 |
Boat, Small: | 200 |
Boat, Long: | 600 - 3000 |
Merchant, Small: | 6000 |
Merchant, Large: | 12000 |
Hobling Party Barge: | 16000 |
Special: To be revealed in season 4 | ?!? |
Armaments for Vehicles
Reward | Cost |
---|---|
Balista: | 400 each includes ammunition |
Wheel Spikes: | 200 for a set of 4 |
Reinforced Armour: | 10% of vehicles base price |
Superior Reinforced Armour: | 25% of vehicles base price but reduces speed by 50% |
Over-Land Transportation Rewards
Animals: These animals are considered fully trained for their purpose and all expenses for feeding and stabling the animal are included in its cost. Mounts (M) are primarily used for travel while Guards (G) are primarily used to protect your cabin. Scouts (S) can be used IBG to gather intel. In some cases an animal can be used as both a mount and scout or as a mount and a guard. Please make sure to make notes of any animals on your cabin or shop notes. (Animals may be repped in game with an appropriate stuffed animal.)
Ground Transportation: Wagon prices do not include horses or fancy decorations/additions, such as spikes on the wheels or ballista out of the back door or a roof.
Reward | Cost |
---|---|
Donkey / Riding Horse | 300 (M) |
Draft Horse / Oxen / Moose / Reindeer | 400 (M) |
Boar /Giant Hare / Mountain Goat / Warthog | 800 (G/M) |
War Horse / Bear / Elephant | 1000 (G/M) |
Guard Dog / War Dog / Racoon | 200 (G) |
Hunting Dog / Mouser Cat | 100 (G) |
Hawk / Falcon / Owl | 100 (S) |
Giant Hawk / Giant Eagle / Giant gOwl | 1000 (S/M) |
Takiyaki (FOIP) / Great Unagi-wagi (FOIP) | 400 (M) |
1 horse open wagon | 10 |
2 horse open wagon | 20 |
4 horse open wagon | 40 |
1 horse cloth covered (Conestoga) wagon | 30 |
2 horse cloth covered (Conestoga) wagon | 60 |
4 horse cloth covered (Conestoga) wagon | 120 |
1 horse wood covered (Vardo) wagon | 100 |
2 horse wood covered (Vardo) wagon | 200 |
4 horse wood covered (Vardo) wagon | 400 |
Note: Modifications to wagons to accomodate mounts other than Horses, Donkey, & Oxen require an additional cost of 10%. Although in some cases this may result in a multiple horse drawn carriage needing less animals to pull it.
Property Rewards
The majority of property purchased in Alliance Atlanta is done during our donation drive, as it involves both a physical and tagged place. This means that the property will have a tangible presence at the event site, allowing players to interact with it directly.
Property bought with Goblin Stamps (GS) is more notional and will be tagged only, meaning it won't have a physical building associated with it on-site. However, it still carries in-game significance and can be utilized in various ways within the game world.
From time to time, we may open additional buildings, farmland, and other forms of property for sale on a case-by-case basis. Acquiring these will require both a GS (goblin stamp) cost and an RP (role-play) cost, ensuring that players invest in them both mechanically and narratively. This approach allows us to keep the game world dynamic while providing opportunities for players to expand their influence in meaningful ways.
What is listed covers the bare minimum of a property. All properties are customizable and as a result, a player should always contact plot before they decide their character is going to build a property. Acquiring a property in game, will likely have different barriers and costs associated to them that characters will discover as the pursuit of a property unfolds. These properties do not include furnishings other than bare essentials.
Additional buildings, or other additions to the property are designed with plot and their cost is determined based on the size, complexity, and materials chosen. Some frequently considered ideas are: Barracks, Stables, Barn, Lookout Tower, Walls, Armory, Ramparts, or a Library
Note: A keep is defined, essentially as a small castle. its base cost accounts for: 10 rooms, 4 guard Towers, and optional small moat with drawbridge.
All property and land grants in Alliance Atlanta are bequeathed, purchased, or acquired from the Nobility, with the Orders acting as intermediaries. This means that property ownership is not absolute; it is tied to your standing within the community. If a player is disgraced or falls out of favor, their property can be revoked by the Nobility. This system emphasizes the importance of maintaining honor and good relations within the game's social hierarchy, adding layers of intrigue and consequence to your in-game actions.
Reward | Cost |
---|---|
Wooden 3 Room Cottage: | 1500 |
Additional Room: | 500 |
Stone 3 Room Cottage: | 3000 |
Additional Room: | 1000 |
Keep / Watch Tower / University | 25,000 |
Special: To be revealed in season 4 | ?!? |
Hireling Rewards
NPC hirelings can sometimes be hired at a rate equal to their Profession levels. For example, if you wish to hire someone with one rank in the skill Profession: Artisan to paint your portrait, it will cost you one silver per day—the same amount that a player character would make per day for their profession skill.
If you want to hire Michelangelo with Craftsman: Artisan 30, then it will cost you 30 silver pieces per day. The more talent, the more you have to pay. Materials are not included. Hirelings will never have Crafting skills or spellcasting ability. Such items and spells must be acquired in-game. Note that availability of these hirelings is determined entirely by the Plot Committee.
The most common reason people start to use hirelings in our game is for role-play or story purposes. Just like in the real world, with enough money and resources, almost anything is possible. Whether you need extra hands to accomplish a task, support in-between battles, or someone to run errands for you, hirelings can add depth and realism to your character's journey. They can help bring your story to life by providing new opportunities for interaction and development.
But be warned—hirelings can be a double-edged sword, as their loyalty often extends only as far as the coin does. Following the mantra of "buyer beware," you might find a steadfast ally, or you might be taken advantage of by a sly Lothario or a cunning Huggermugger. Only time will tell if your investment in a hireling will pay off or backfire.
Cost is 1 silver, per level of profession, that the Hireling has.
Boons of the Orders
Will normally be available for 100GS per event, limited to one per character per event.
For More Information on Boons click here :